Petroglyph Games
Founded in April 1, 2003 by former programmers of Westwood Studios, Petroglyph Games aimed to retain their strategy game roots. They were part of the creation of the acclaimed Command and conquer series while operating as Westwood, while they were creating hits like the second entries of their Command and Conquer series's universes, they were shortly closed after making the experimental FPS-RTS hybrid Command and Conquer Renegade and their MMO Earth and Beyond not meeting EA's expectations.
From there they eventually set up their own offices in Las Vegas, Nevada on June 24, 2004 and on November 16, 2004 announced their development of the famed Star Wars: Empires at War published by Lucas Arts. Released in February 16, 2006 it's an RTS with 4X elements like system management and resource production along with standard RTS versions of those mechanics. Their next game is in cooperation with Microsoft and Sega Creating another RTS called Universe at War: Earth Assault around May 10, 2007 that offered cross-platform play between PC and the later released xbox360 console version.
For some time after that they made various smaller strategy titles that were more like board games and card games that were available in physical games and digital and tried the growing MOBA genre. Theydidn't return to RTS genre till sin 2015 when they announced their own project Grey Goo, an RTS not so distant from Starcraft in elements like unit caps and unique faction usage. Released in January 23, 2015 the game seemd to do well with critics, but at the time RTS is not as popular as it was in their heyday as the MOBA genre was getting more attention.
They attempted to enter that market with a Free-to-Play game called Victory Command that was like a tactical RTS with no base building and just unit tactics like in Ubisoft's World in conflict nbbut unis locked to whatever commander you had. It released in May 19, 2015 and was shutdown over a month later and re-launhced as Battle Battalions and was shut down in May 28, 2018.
8-bit Game Series |
They then later self published their own RTS going really far back in their roots with 8-bit Armies released in April 22, 2016. An RTS that very much looked like the original first command and
conquer title created by Westwood but in 3D Voxels. It later got expansions/ standalone games 8-bit Hordes and 8-bit Invaders with fantasy and sci-fi factions respectfully added and had multiplayer compatibility between the other 8-bit RTS titles. It lacked alot of common features like campaign as they mostly only had skirmish modes and online play.
Forged Battalion |
They tried again with a customize your own faction RTS game Forged Battalion in 2018 that also had
elements of Mobile game style upgrading and unlocking, but these games to many gamers didn't please them with simplified/barebones systems and/or no new innovations. It wasn't until they Announced their work on Conan Unconquered that people hopped they flexed their RTS muscles with what appeared to be a something akin to Age of Empires in basic designs of systems and interfaces.
Conan Exiles |
But that hope was dashed as it turned into a a survival type of game with randomly generated maps and waved based survival against increasingly stronger waves.
When EA announced their remaster of first Command and Conquer and it's Red Alert counterpart they also announced their partnership with Petroglyph Games due to their knowledge of the game's original source code and connections to it music computer Frank Klepacki and other information/materials that were source to the original game's creation. They fixed up some bugs and added some quality of life changes that were developed in later titles, while trying to keep the game true to it original release.
Their currently known project they're working on is another attempt to the Command and Conquer RTS FPS Hybrid called Earth Breakers.
They even showed support of thier older titles, working with moders on Empires at War to officially update the game in 2021 (*Only the Steam Version) to better work with modders who keep the game alive today.
With their past works up its very apparent that their commitment to the RTS genre is strong as majority of their titles are some form of strategy games, especially the Real Time ones. It seems to be a tough genre with a lack of consistent new releases like other game genres, but it doesn't seem to stop Petroglyph from making more of these types of titles and from supporting titles that they and their community around them supports. While it's hard to know the inner workings of such a studio that hasn't seen interviews with popular gaming media, people can tell they got a passion to make things and hope they can do their best.
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